When it comes to D&D and homebrew campaign worlds, I always find religion to be a challenging element. I have this weird obsession with crafting the myths, legends, and customs of the worlds I create, often before I’ve gotten down to basic details like mapping out the land or naming cities. This habit usually means, first and foremost, sacking the standard D&D pantheon of gods. And that means more elbow grease as a DM, because clerics need religious specifics — not just for role-playing, but as part of their character creation.
As I said last time, I have lost interest in playtesting this iteration of D&D Next. Without a regular group to go to, or rules beyond third level, or balanced encounter building, or a way to make statted NPCs, I really haven’t been compelled to play. Also, I want the next iteration NAOW so I can keep blogging in earnest, and so that the jackanapes on Twitter have new things to crab about. [Seriously, the #dndnext hashtag has gotten horrible to read.]
But since I want to keep blogging, I thought I’d talk about the campaign I’m readying for whenever the more complete and campaign-playable iteration of the rules hits.