In developing my Kingdoms of Barien material, I have wandered into the tall weeds of religion, and I’m having a hard time finding my way out.
When it comes to D&D and homebrew campaign worlds, I always find religion to be a challenging element. I have this weird obsession with crafting the myths, legends, and customs of the worlds I create, often before I’ve gotten down to basic details like mapping out the land or naming cities. This habit usually means, first and foremost, sacking the standard D&D pantheon of gods. And that means more elbow grease as a DM, because clerics need religious specifics — not just for role-playing, but as part of their character creation. Continue reading »
