So far, I’m finding the new character creation rules a bit of a mixed bag. Part of it is the lack of complete, robust Background and Specialty lists. There’s just not enough of them.
Or, more importantly, there are not enough Skills and Feats, because I’m assuming that behind the existing Background and Specialty rules is the open-ended character creation system, the one that says a PC picks three Skills and one Feat at first level, and then one Feat at third level, etc., and that such an option will eventually be part of the rules. That seems to be the way they’re doing it — heck, listen to the new PvP/PA D&D Podcasts, Mike Mearls practically comes out and says it. I want to craft my characters a’la carte.
But, in the spirit of playing within the playtest rules, I’ve also been mucking about with odd combos of existing options. And honestly, it’s fun to put some of these things together, just to see how far they’ll go. Continue reading »







