Man. I have been so swamped with life lately that blogging about D&D Next has been impossible. But that officially ended a couple of hours ago, and so I’m finally free to post!
I’m just going to bang out a quick reaction to several Daily D&D items that have come up over the past couple weeks, in no particular order, just to get the juices flowing. Let me know if you agree (or disagree!) in the comments section.
Monster Design In D&D Next: Meh. I’m not particularly a fan of either the 2E or 4E way monsters were presented. Some mixture of 3E and 4E would be more suited to my taste. I guess it will alll depend on how they present stats graphically. Key data needs to be easy to spot quickly.
Bounded Accuracy: The more I think about this, the more I love it … to a degree. I hope they use the concept as a tool for controlling bonus bloat, not stopping it all together. PCs should get better at what they do as they advance and gain knowledge, experience, and practice. A DC 15 lock should be easier for my rogue to pick at level 15 because he’s picked a damn lot of locks since level 1!
I will almost certainly have more to say about BA in the weeks to come.
Advantage vs. Static Bonus: When I was DMing the Playtest, I was handing out Advantage and Disadvantage like candy. Rodney Thompson’s Rule-Of-Three column implies that perhaps I was a little too free in my Advantage-granting. I like the rule of thumb that you’re spending an action to gain/grant the Advantage, though; that’s the kind of guidance I was looking for in the rules packet.
Playing Online via Skype: About time. I think I might get some friends together …
D&D Playtest Hotline: You know who I would NOT want to be? The poor saps who get assigned to man this hotline. I hope they’ve got Resist Damage against Nerdrage.
The Mutherfuckin’ Owlbear! I voted for Grizzowl 01, because that is the most badass owlbear I have ever seen. I want a mini.